Symbols
Otter, Seaweed, Branch, River, Ball
Keywords
Ease: going with the flow, getting around obstacles, do something with ease or excel so much it looks or becomes easy, effortless, taking it easy, laziness, nonchalance
Disruption: change, creativity, movement, moving things around, transformation, reversal, discovery, diversion, randomness, risk, gambling, lack of control
Enjoyment: possibilities, freedom, taking life as a game, play, fun, enjoyment, improvisation
Examples
Movie Clips & Videos:
Rubik's Cube, Basketball – The Pursuit of Happiness,
Creative Inspiration in the Pool - Tick Tick... Boom!
Creative Inspiration in the Pool - Tick Tick... Boom!
Podcasts:
Play Mountain - Noguchi's playground (99% Invisible),
Learn To Pivot with a Personal Project (Creative Pep Talk),
Navigating Young Adulthood: Risks & Rewards (This Jungian Life)
Play Mountain - Noguchi's playground (99% Invisible),
Learn To Pivot with a Personal Project (Creative Pep Talk),
Navigating Young Adulthood: Risks & Rewards (This Jungian Life)
Writings:
Animal Fable of the Beavers and the Otters for the Theme Work+Play,
Beavers, Otters, and the Symbolism of Work and Play,
Kids’ Video Game Obsession Is About Unmet Psychological Needs,
Leisure, the Basis of Culture: Reclaiming Our Human Dignity,
Having Fun is a Virtue, Not a Guilty Pleasure,
Trying Not To Try: The Chinese Concept of Wu-Wei,
The Masculine and Feminine Principles in the Creative Process
Play, Game, Gamification, Recreation, Leisure, Amusement, Fun,
Enjoyment, Philosophy of Happiness, Potential, Critique of Work,
Moving the Goalposts, Nirvana Fallacy, Liminoid Experiences,
Flow (Psychology), Creative Work, Juggler, Collaboration
Animal Fable of the Beavers and the Otters for the Theme Work+Play,
Beavers, Otters, and the Symbolism of Work and Play,
Kids’ Video Game Obsession Is About Unmet Psychological Needs,
Leisure, the Basis of Culture: Reclaiming Our Human Dignity,
Having Fun is a Virtue, Not a Guilty Pleasure,
Trying Not To Try: The Chinese Concept of Wu-Wei,
The Masculine and Feminine Principles in the Creative Process
Play, Game, Gamification, Recreation, Leisure, Amusement, Fun,
Enjoyment, Philosophy of Happiness, Potential, Critique of Work,
Moving the Goalposts, Nirvana Fallacy, Liminoid Experiences,
Flow (Psychology), Creative Work, Juggler, Collaboration
Tarot: The Magician
Mythology: Osiris Myth, Osiris, Meret, Felicitas, Uranus
Alchemy: Child's Play (Splendor Solis)
Mythology: Osiris Myth, Osiris, Meret, Felicitas, Uranus
Alchemy: Child's Play (Splendor Solis)
And The Flip Side Is